Keyframing
Grouping
Audio
'U' - reveals all animated properties
- moving at constant speed > unnatural movement
- Things don't realistically move in this way, they build momentum
accelerating & decelerating
> dots on motion path represent frames
(acceleration) < easing in & out >
highlight first keyframe
shape of keyframe -
-positioning of frames is no longer the same along the motion path.
decelerate > ease in to last keyframe
applying ease out and ease in just select | easy ease |
Graph editor.
click the graph editor icon above the timeline
shows the speed of actions in the composition on a graph.
graph editor also allows you to make changes to keyframes
Can go straight to the graph editor to alter speed - No need to use keyframe assistant...
doesn't only apply to position
pendulum...
> double click ellipse tool with a layer selected to create a circular mask.
Rotation...
'Y' activates pan behind tool.
move the anchor point to a position where the top of a pendulum would be.
edit value graph - edit speed graph
Simplifying complicated comps.
Animating multiple layers keeping them in position relative to each other.
[ establishing parent child relationships...
> allows you to link layers together.
select all layers - change parent to layer you want them to be linked to.
>all move relative
>all rotate around the same anchor point
>all scale as a group
Parent & child
> child layer can move independently but will always be bound to the parent layer
> child layer can still be animated but will always move relative to the position of the parent layer.
layer > transform > auto orient.
this makes the animated element automatically orient itself relative to the path it's on.
Set keyframes to rove across time by right clicking them
> sets position but doesn't effect the speed graph
Nesting compositions
placing compositions inside another
Layer > pre-compose > shift + command + C
Puts all the selected layers into a new composition > simplifies timeline
Changing settings in new composition will automatically update them for the composition it's nested within.
> working in this way means comps don't always have to be PAL D1/DV widescreen square pixel and can be put it at almost any size.
>collapse transformations.
means that it ignores the original composition boundary and all items/layers will stay fully visible.
Audio
Doesn't matter where audio sits in the layers stack...
RAM preview will play the audio (space bar doesn't)
position - volumes etc
when rendering with audio > tick audio output in output module settings.
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